ORBIUM
Contents
The platform

Roadmap

What Orbium has shipped so far, and what comes next.

View as Markdown

Orbium is young and moves fast. This page keeps the big picture: what is there, and where it is going next.

Shipped

  • One Beam, the first game: an asymmetric hunt for 2 to 16 units, with health and shields, Risk, results and a Hold's all-time record.
  • Four Worlds: Earth, Desert, Mars and Ice, each with its own ground, sky, sea, light and sound, on a new procedural island whenever the host wants one.
  • Holds that stay: a host's place with its crew, its settings, its record and its link.
  • A sea to play in: surf on every coast, units that wade, swim on water jets and dive for cover.
  • Graphics for every machine: four presets, picked automatically and stepped down when a World is too heavy.
  • Keyboard and mouse, gamepad and touch.
  • The site: the home page, the backers' page and these Docs.

Next

This part is a draft: the plans below are still being decided.

  • More games in the same Hold, with the same crew.
  • More Worlds and more of what lives in them.
  • The developers' docs, one engine system at a time: the terrain, the sky and clouds, shadows, the post effects, sound.
  • Release notes on these pages, game by game: see coming soon.