Roadmap
What Orbium has shipped so far, and what comes next.
View as MarkdownOrbium is young and moves fast. This page keeps the big picture: what is there, and where it is going next.
Shipped
- One Beam, the first game: an asymmetric hunt for 2 to 16 units, with health and shields, Risk, results and a Hold's all-time record.
- Four Worlds: Earth, Desert, Mars and Ice, each with its own ground, sky, sea, light and sound, on a new procedural island whenever the host wants one.
- Holds that stay: a host's place with its crew, its settings, its record and its link.
- A sea to play in: surf on every coast, units that wade, swim on water jets and dive for cover.
- Graphics for every machine: four presets, picked automatically and stepped down when a World is too heavy.
- Keyboard and mouse, gamepad and touch.
- The site: the home page, the backers' page and these Docs.
Next
This part is a draft: the plans below are still being decided.
- More games in the same Hold, with the same crew.
- More Worlds and more of what lives in them.
- The developers' docs, one engine system at a time: the terrain, the sky and clouds, shadows, the post effects, sound.
- Release notes on these pages, game by game: see coming soon.