Credits
The people and projects Orbium builds on, the licences they come under, and where each one is credited.
View as MarkdownOrbium stands on other people's work. This page names it, with the licence it comes under and where it is credited in full.
The engine
The engine that draws every World started as Tidewater, by Daniel Greenheck: a WebGPU ocean and island renderer. Orbium keeps it in step with Tidewater and builds its own systems on top. See the engine.
Clouds
The volumetric clouds, and the noise volumes they are shaped from, are adapted from DRG Software Solutions' Sky Pro WebGPU, published with Tidewater by its copyright holder.
Anti-aliasing
The lookup textures of the SMAA anti-aliasing come from three.js (MIT licence), which takes them from Jorge Jimenez et al.'s SMAA reference implementation.
Sounds
Every sound in the games is a real recording from Freesound, under CC0 1.0 (a public domain dedication). CC0 asks for no attribution; we give it anyway, recording by recording, with its author and what it is used for: the sound credits. The booster's roar and the bolts' sizzle are synthesized.
Fonts
General Sans and Satoshi are by the Indian Type Foundry, from Fontshare, under the ITF Free Font License. We serve them from our own site, unchanged, as the licence allows.
The stack
Orbium runs on WebGPU, Deno, Vite, Celld, Cloudflare and Google Cloud. The Docs are rendered with Marked and their code coloured with Shiki. Claude, by Anthropic, writes the code with us.
Missing someone?
If something of yours is in Orbium and not credited here, tell us on Discord and we will put it right.