# Roadmap

> What Orbium has shipped so far, and what comes next.

Orbium is young and moves fast. This page keeps the big picture: what is there,
and where it is going next.

## Shipped

- **One Beam**, the first game: an asymmetric hunt for 2 to 16 units, with
  health and shields, Risk, results and a Hold's all-time record.
- **Four Worlds**: Earth, Desert, Mars and Ice, each with its own ground, sky,
  sea, light and sound, on a new procedural island whenever the host wants one.
- **Holds** that stay: a host's place with its crew, its settings, its record
  and its link.
- **A sea to play in**: surf on every coast, units that wade, swim on water jets
  and dive for cover.
- **Graphics for every machine**: four presets, picked automatically and stepped
  down when a World is too heavy.
- **Keyboard and mouse, gamepad and touch.**
- **The site**: the home page, the backers' page and these Docs.

## Next

> This part is a draft: the plans below are still being decided.

- **More games** in the same Hold, with the same crew.
- **More Worlds** and more of what lives in them.
- **The developers' docs**, one engine system at a time: the terrain, the sky
  and clouds, shadows, the post effects, sound.
- **Release notes** on these pages, game by game: see
  [coming soon](https://orbium.games/docs/games/coming-soon).
