# Orbium Games > Orbium Games is a platform for real-time 3D multiplayer games in the browser, on WebGPU: a host opens a Hold (kept between matches), shares its link, and the crew plays in it. Its first game is One Beam, an asymmetric hunt. It is built on a native WebGPU engine and a Celld game server (one Durable Object per Hold). Orbium is going open source: a public edition of its code, generated from the private repository and updated with each release, will be published on GitHub (github.com/OrbiumGames). The Docs cover the platform (what it is, how a Hold works, requirements, roadmap), its games (rules and controls) and how it is built (the architecture, the WebGPU engine, its systems). Every page below is plain Markdown; the site's pages are under https://orbium.games/docs. ## Docs - [Overview](https://orbium.games/docs.md): How Orbium Games works, how to play its games, and how it is built, down to the engine and its shaders. ## The platform - [Introduction](https://orbium.games/docs/platform.md): Orbium Games is a home for real-time 3D multiplayer games in the browser, on WebGPU. Here is what that means. - [Requirements](https://orbium.games/docs/platform/requirements.md): What it takes to play Orbium's games, how the graphics adapt to your machine, and what does not work yet. - [How a Hold works](https://orbium.games/docs/platform/holds.md): Open a Hold, share its link, let your crew dock and deploy. A Hold stays between matches and keeps its record. - [Roadmap](https://orbium.games/docs/platform/roadmap.md): What Orbium has shipped so far, and what comes next. - [Open source](https://orbium.games/docs/platform/open-source.md): Orbium is going open source, through a public edition of its code published release by release. What that means, and why we do it this way. - [Credits](https://orbium.games/docs/platform/credits.md): The people and projects Orbium builds on, the licences they come under, and where each one is credited. ## Games - [Introduction](https://orbium.games/docs/games.md): The games on Orbium, how to play them, and what is on its way. - [One Beam](https://orbium.games/docs/games/one-beam.md): One unit holds the beam and only it can fire. The rest run. The rules, the score, the controls and the Worlds. - [Coming soon](https://orbium.games/docs/games/coming-soon.md): New games and releases will be announced here as they arrive. ## Developers - [Introduction](https://orbium.games/docs/developers.md): How Orbium is built, from the game server to the WebGPU engine, its shaders and its effects. A knowledge base that grows with the platform. - [Run Orbium locally](https://orbium.games/docs/developers/run-it.md): The game server, the client and bot players on your own machine, and the checks every change goes through. - [Architecture](https://orbium.games/docs/developers/architecture.md): The client, the game server and the code they share, how a Hold loads, and who decides what. - [The engine](https://orbium.games/docs/developers/engine.md): A tour of the WebGPU engine that draws every World, one folder at a time. - [WebGPU in Orbium](https://orbium.games/docs/developers/webgpu-basics.md): How the engine talks to the GPU. The device and the frame's encoder, uniform blocks, WGSL modules, compute kernels and materials. - [The ocean](https://orbium.games/docs/developers/ocean.md): How the sea is made. FFT waves in four cascades, shore waves that bend around headlands, surf foam, caustics and the view under water. ## Optional - [Everything in one file](https://orbium.games/llms-full.txt): every page above, in reading order