One unit holds the beam and only it can fire. The crew glide off the sky platform and scatter across the World before the Hunter follows. Bolts wear down your shield, then your health: at 0 you are down.
Build your unit in the Hold: head, backpack, paint and lights. Less boost (3 to 5 s) and less power (your beam's damage, or your shield) raise your Risk, and Risk multiplies your score. Keep close to the Hunter and it climbs; run far and it drops.
A laser field out at sea marks the edge of the World. Your shield holds it off; with the shield down, a touch costs half your health.
More games will open in the same Hold.