ORBIUM

ORBIUM GAMES

MULTIPLAYER ON WEBGPU

SAME HOLD. NEW WORLD.

Real-time 3D games for your crew, in the browser. Open a Hold, share its link and play for days: the Hold stays, the Worlds and the games change.

Free, in your browser. Host a game or join your friends'.

The platform

GAMES THAT LIVE IN A HOLD

One link for your crew, kept for as long as you play. Everything runs in the browser.

  • A Hold that staysOpen a Hold and share its link. Your crew docks in and comes back to the same Hold another day: the matches, the Worlds and, next, the games change inside it.
  • Full 3D in the browserWebGPU draws whole Worlds, a moving sea, sky and light, right in the page. Nothing to install, no account: pick a name and dock.
  • Made for a crew2 to 16 units in one Hold, on keyboard and mouse, a gamepad or touch. The host lets each one in and deploys.
The first game

ONE BEAM

One gun. The rest run.

EARTHDESERTMARSICE

2 to 16 units · keyboard and mouse, gamepad or touch

One unit holds the beam and only it can fire. The crew glide off the sky platform and scatter across the World before the Hunter follows. Bolts wear down your shield, then your health: at 0 you are down.

Build your unit in the Hold: head, backpack, paint and lights. Less boost (3 to 5 s) and less power (your beam's damage, or your shield) raise your Risk, and Risk multiplies your score. Keep close to the Hunter and it climbs; run far and it drops.

A laser field out at sea marks the edge of the World. Your shield holds it off; with the shield down, a touch costs half your health.

More games will open in the same Hold.

How a Hold works

OPEN. SHARE. DEPLOY.

  1. 1Open a HoldYou host it, and get a Hold link to share.
  2. 2Let your crew dockThey open the link; you let each one in, or turn them away.
  3. 3Build your unit, deployPick a World and a Hunter, then deploy. The Hold stays for the next window.
Requirements

WHAT IT TAKES

Orbium's games draw with WebGPU, the browser's newest graphics interface. Here is what it takes to play, and what doesn't work yet.

What you need
BROWSER
One with WebGPU. Best in a recent Chrome or Edge, on a computer or an Android phone. Safari 26 and Firefox have WebGPU too; the games aren't tuned for them yet.
GRAPHICS
High, the default, is made for a dedicated graphics card or Apple silicon. On integrated graphics or a phone, pick Low in the menu (Graphics).
CONTROLS
Keyboard and mouse play best. A gamepad or touch works too.
CONNECTION
A steady one: under 150 ms to the game server plays well. Turn on fps and ping in the menu to see yours.
DOWNLOAD
Up to 3 MB the first time: the game, its sounds and its sky. Kept by the browser after that.
Limitations
  • No WebGPU, no game: there is no WebGL version.
  • Phones and tablets run it, but a small screen, touch aiming and a warm phone make it harder.
  • Your player lives in this browser. Another browser or device, or cleared site data, docks you as someone new.
  • Sound starts with your first click or key: browsers hold it until then.
  • Mouse look locks the pointer: click the game to take it, Esc to let go.
  • A Hold takes up to 16; a match needs 2.
Backers

BACKED BY ITS PLAYERS

Orbium is open source and free to play, one Hold per player. Its patrons and sponsors pay for the servers and for the games to come.

  • PatronsPlayers who back Orbium on Patreon, every month, and are named on its backers' page.
  • SponsorsStudios and companies that fund the servers and the work, shown with a link to them.
  • Open sourceThe platform, its games and its engine, public on GitHub for anyone to read, run and build on.
The stack

POWERED BY