# Docs

> How Orbium Games works, how to play its games, and how it is built, down to the engine and its shaders.

Orbium Games is a home for real-time 3D multiplayer games that run in the
browser. These pages explain it at three depths: what the platform is, how to
play what runs on it, and how every part of it is made.

## The platform

What Orbium is, how a Hold works, what it takes to play, and where it is going.

- [What Orbium Games is](https://orbium.games/docs/platform)
- [How a Hold works](https://orbium.games/docs/platform/holds)
- [Requirements](https://orbium.games/docs/platform/requirements)
- [Roadmap](https://orbium.games/docs/platform/roadmap)
- [Open source](https://orbium.games/docs/platform/open-source)
- [Credits](https://orbium.games/docs/platform/credits)

## Games

Help for each game, and what comes next.

- [One Beam](https://orbium.games/docs/games/one-beam): one gun, the rest run.
- [Coming soon](https://orbium.games/docs/games/coming-soon)

## Developers

How Orbium is built: the client and the server, the WebGPU engine that draws
every World, its shaders and its effects. These pages grow with the platform,
one system at a time.

- [Start here](https://orbium.games/docs/developers)
- [Run Orbium locally](https://orbium.games/docs/developers/run-it)
- [Architecture](https://orbium.games/docs/developers/architecture)
- [The engine](https://orbium.games/docs/developers/engine)
- [WebGPU in Orbium](https://orbium.games/docs/developers/webgpu-basics)
- [The ocean](https://orbium.games/docs/developers/ocean)
